Eu4 extended timeline mod aar. Steam Workshop :: Extended Timeline

Eu4 extended timeline mod aar Rating: 9,6/10 275 reviews

Why is the EU4 crashing when I turn on the extended timeline mod?

eu4 extended timeline mod aar

For that matter why not go back to our Catholic roots Anglican Church sits undecidedly halfway between Catholic and Protestant tradition anyway , as there are zero other Catholic countries, so it's free curia for whoever wants it. It's possible there's a way, but other than what vanilla does in existing code it's hard to guess what would work and what wouldn't. Mentre i Longobardi e gli Alemanni non daranno più fastidio, con le ultime conquiste otteniamo un vicino molto bellicoso e scomodo: il regno di Frisia. I primi mesi del suo impero lo pongono subito di fronte ad una scelta ardua, verificatasi con la dichiarazione di guerra dei Vandali ai nostri amici ed alleati Mori. I don't think Rum is a lucky nation I think this mod has a few of them so I'm not expecting many god rulers like France gets every generation. Then it was some waiting for neighbouring countries of my culture group to join the Caliphate by conversion - especially Yemen, which finally did in September 628.


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Why is the EU4 crashing when I turn on the extended timeline mod?

eu4 extended timeline mod aar

While I was waiting for defection events I attacked 2-province Albania in Caucasus as well. Questo ci conduce ad un'altra difficile scelta, resa ancora più complessa dalla consapevolezza che ci imporrebbe di abbandonare nuovamente i Bizantini per affrontare una guerra che, senza una potentissima flotta, non potrà essere vinta. Of course it couldn't last long, so they white peaced and I was left fighting Byzantium on my own. At least I modded it so that subject nations can't go secular, as secular prevents both religious conversion, as well as cultural conversion as that requires province to have same religion as you, and provinces can't be secular. If that continues I'll consider adding mercs to the game. Alla fine della guerra tutti, tranne i Vandali, ne escono fortemente prostrati, firmiamo una pace con cui dobbiamo cedere Oujad territorio dei Mori ai Vandali.

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A bottle of Rum

eu4 extended timeline mod aar

Play until 2014 What do you think of these goals I've set? I ended up annexing 1-province Sassanids and 2-province Albania in October 642, thus ending the first Caliphate war. Sassanids were closer at 29k + 10k vs my 24k + 0k. I should probably bump it to 10k manpower for 500 gold, available once a year. I can go through Caucasus into territory north of the Black Sea, into Western Gokturks territory of Central Asia, or East right into India. While we're at It I might liberate a bit more too. That's pretty good for you two.

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BoPItalia

eu4 extended timeline mod aar

Now I hope this is satisfactory for the people that requested this, I will be continuing this save along side my switching nations saves, alternating between the two. And Lebanon got Turkey as mid-war ally, so now I have to fight them as well. Non possiamo ignorare questo affronto e, radunati gli uomini che abbiamo ancora a disposizione, invadiamo i loro territori, ponendo fine, dopo una breve guerra, al regno degli Alemanni. Bastano pochi giorni prima che, senza alcuna motivazione diplomatica, gli Alemanni per primi sfondino il confine Nord con i loro uomini. Unfortunately requirements include neighbouring by land - so my conquest of East Africa couldn't proceed until I got Tajura converted, and as we all know mtth of 6.

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BoPItalia

eu4 extended timeline mod aar

Konstanz, Ansbach e Baden si uniscono alle nostre regioni. Between Extended Timeline all the ideas groups, and modern times modifier , bonuses from English Ideas, and Fun and Balance doubling all the bonuses, my relationship limit is 22, so I can reestablish literal European Union not trivially, many countries are not vassalizable in one go. What makes it easier is that Byzantium and Sassanids are at war for a few decades by that time - I can't really rewind it back to where they aren't without going into 500s. All the cigarette smuggling across English Channel is not welcome either. This is going to take much longer than I thought.

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Extended Timeline Modification for Europa Universalis IV

eu4 extended timeline mod aar

Please mark spoilers as spoilers. Dopo 7 lunghi anni di guerra, strappiamo loro le province di Munchen ed Augsburg. I'm much more conservative tactically than during my wars against Sassanids, since micromanaging armies on so many fronts simultaneously would be too difficult at reasonable game speed. Next I got free stability event, so I decided to take the plunge and abandon secularism. Alle trattative di pace sono tre i territori che i Longobardi devono cedere all'Impero: Niederbayern, Bohmerwald ed Ostmarch. My manpower situation was bad enough that actually fighting against Belgium would get me to zero. I'm not sure what fire does but I'm pretty sure It's good to have 6 of It.

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EU4: The Exploring Pope Part 1 AAR (Extended Timeline Mod) : eu4

eu4 extended timeline mod aar

I should probably allow that if overlord is secular, but it doesn't really make much difference. Sono curioso di capire cosa accadrà fino ad allora. In central Europe, whilst modern day nations like Germany hadn't formed It's place had been filled by the Holy Roman Empire, which had now been around for a few hundred years. I managed to seriously damage Sassanid manpower, and even got one Sassanid province to defect, but then I lost a battle of al Hasa. Negli ultimi mesi di guerra, gli Alemanni giocano la loro ultima carta ed è nuovamente quella sbagliata: durante un incontro tra i nostri rappresentanti ed i loro capi, osano insultarci pubblicamente ed arrestano i nostri uomini per poi giustiziarli. Fortunatamente giunge notizia di truppe bizantine mosse verso di noi in aiuto.

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Why is the EU4 crashing when I turn on the extended timeline mod?

eu4 extended timeline mod aar

Right now I'm not even close to Byzantine army size my 37k - almost all mercs vs their 130k , so that direction is pretty unworkable. I was thinking of colonizing the Americas but before I would form a colonial nation their, I would move my capital their first, selling my Europe stuff to other nations prior so the moving is possible. Then weirdly nationalism went away in cored provinces and to 10 in uncored ones, intolerance went down to 1. In this screenshot note that we have 13,000 manpower, this will come to good use later, due to the economy I won't be able to raise all 13,000 at once so some will stay in the reserves. Interesting question - if I give Egypt 20k gold, will they build Suez canal? I presume the Sultanate of Rum will become what the Ottoman Empire had historically become, and possibly far more lethal since you're in control! Perdiamo molti uomini, ma infliggiamo loro una sonora disfatta. I'm somewhat disappointed that there's nothing to do with all that money - I can't hire mercs, and I'm spamming buildings as fast as I can and I'm still flooded in money.

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BoPItalia

eu4 extended timeline mod aar

I primi a fare guerra sono anche i primi a chiedere la pace, nemmeno troppo onerosa, ma sono costretto a cedere due province per diminuire le truppe nemiche da affrontare contemporaneamente. Have you ever done the Kingdom of God by the way? Their annexation will end all their conflicts over cod fishing rights once and for all. Anche gli Alemanni tentano nuovamente l'incursione, violando anch'essi la tregua, ma i nostri nuovi alleati di Soissons ci accorrono in aiuto con truppe fresche. I took advantage of one day of peace to set new rivals, as old ones all became invalid - this time Germany, Italy, and Argentina. La guerra si rivela discretamente facile e l'intervento degli alleati bizantini è ormai quasi solo formale. That's valid I guess and my 21th century Caliphate game was like that too , but then what the hell am I going to do with all that money I'm making from my trade empire? And Visigoths bailed on them - not that it would matter, they're in Spain and at war with Francia anyway. Dopo durissime battaglie a fianco dei Visigoti contro le armate Bizantine nella penisola Illirica e poi nella Macedonia, molti territori Bizantini vengono assediati e presi, ma i Vandali hanno la meglio in Africa dove i Mori sono isolati dalle truppe Visigote e Romane grazie alle supreme flotte Vandale e Bizantine che non lasciano scampo a quelle Visigote.

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